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Favorite Game Engine?

arachnophobik

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I've heard a lot of good things about Unity but I've never tried it. The game engine I use is RPG MAKER VX Ace, quite old I know. But I just like it because it's simplistic, although you are pretty much limited to what the engine can offer unless you know how to code scripts in Ruby. Most of the combat there are turn-based which is something I'm not a fan of. But sprite-wise, the engine's default pack is really neat and well done.
 

overcast

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To me Unreal Gaming engine looks better. It's perfect for anyone who wishes to build the game world. It has everything modern gaming engine requires. But it takes a time to get the characters and the stuff to properly get into the action. I have found that in that comparison you'd find it easier to use torque engine.
 

Zeyad

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I have used Unity3D and I believe that for me it has a very simple and easy to understand interface and there is a lot you can do in there very easily as well as switch your game to any platform you wish, highly recommend it
 

overcast

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I have used Unity3D and I believe that for me it has a very simple and easy to understand interface and there is a lot you can do in there very easily as well as switch your game to any platform you wish, highly recommend it
I agree Unity 3D and 2D both engines are good for the game development. But I have found that engine only supports C# as of now. So that means people have to learn the C# in order to do the coding for the game. I have seen the Visual Studio package now bundles it with the Unity. So that is another thing bonus for learners.
 

rockandgreen

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My favourite game engine to program on is definitely Unity as it is cross-platform and is able to be accessed on a variety of devices whilst having a detailed array of functions and tools that boost my game development productivity tenfold.
 

Xilkozuf

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Since I have 0 knowledge on programming, my choice would be on Rpg Maker (any version). Extremely easy to use even with using just the basic tool, and also a lot of fun.
Clickteam Fusion (or Multimedia Fusion, or whatever its name is now) is also pretty good and simple. It's a bit more complicated than Rpg Maker since it doesn't aim at a specific genre, but the drag and drop interface is pretty simple and easy to master.
 

overcast

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My favourite game engine to program on is definitely Unity as it is cross-platform and is able to be accessed on a variety of devices whilst having a detailed array of functions and tools that boost my game development productivity tenfold.
Yes Unity seems to be gaining a lot of popularity. But it's more suitable for mobile and the desktop based games. Not sure if it is being preferred for the console based games. Very few console based games seems to be using that. Also the license issues could be one thing to watch out for while using Unity.
 

rockandgreen

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Yes Unity seems to be gaining a lot of popularity. But it's more suitable for mobile and the desktop based games. Not sure if it is being preferred for the console based games. Very few console based games seems to be using that. Also the license issues could be one thing to watch out for while using Unity.


I guess that is a very real issue that I have to look out for. A small price to pay for such a brilliant game engine.
 

Frank

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I agree Unity 3D and 2D both engines are good for the game development. But I have found that engine only supports C# as of now. So that means people have to learn the C# in order to do the coding for the game. I have seen the Visual Studio package now bundles it with the Unity. So that is another thing bonus for learners.

Supports JavaScript as well.

I'm kinda the opposite though, I never learned C++ (although next year in college I will probably have to LOL) so I never messed with Unreal. I haven't made anything serious in Unity either, but being familiar with C# definitely helped me which is why I'm giving my vote to Unity. I've also tried Game Maker, but I think Unity trumps it easily.
 

kgord

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This is the first that I am hearing about Unity, It sounds like it would be a great adjunct to game development. I guess there are many great platforms out there for those who want a stellar gaming experience.
 

TsuyoyRival

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I have some experience with Unity3D, and I think is very intuitive. Of course, there is no engine easy to learn, you have to spend some time around it. But it's like riding a bike, you never forget the basics after learning how to paddle.
 

rockandgreen

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Any skill takes time and practice to master. Just sticking with it for long enough, doing a little bit every day, means you can master it within a few months.
 

overcast

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Supports JavaScript as well.

I'm kinda the opposite though, I never learned C++ (although next year in college I will probably have to LOL) so I never messed with Unreal. I haven't made anything serious in Unity either, but being familiar with C# definitely helped me which is why I'm giving my vote to Unity. I've also tried Game Maker, but I think Unity trumps it easily.
I learned C++ but found that simple things takes too much of time to code. For example some of the gems in ruby or some code in C# are easy with .NET. And that's why I am ditching c++. I have not seen Javascript and Unity. I am going to check that out. I also think panda3D is good but not for Android I am afraid.
 

Frank

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I learned C++ but found that simple things takes too much of time to code. For example some of the gems in ruby or some code in C# are easy with .NET. And that's why I am ditching c++. I have not seen Javascript and Unity. I am going to check that out. I also think panda3D is good but not for Android I am afraid.

I'm fairly new to Unity as well, but I do believe JavaScript is a recent addition as well. Maybe someone more knowledgeable can fill this one?
 

overcast

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I'm fairly new to Unity as well, but I do believe JavaScript is a recent addition as well. Maybe someone more knowledgeable can fill this one?
I came across two Javascript frameworks. One being phaser and another being pixi.js. Both seems to be good. Not sure if you have tried them. I guess I have to check them. I'll create another thread once I try the demo for the javascript gaming engine. So far some of them looks browser only and not yet work for Android.
 

Frank

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I came across two Javascript frameworks. One being phaser and another being pixi.js. Both seems to be good. Not sure if you have tried them. I guess I have to check them. I'll create another thread once I try the demo for the javascript gaming engine. So far some of them looks browser only and not yet work for Android.

Well, yeah that makes sense. I haven't even heard of those two frameworks to be honest, but that's JavaScript for ya. I've tried (independently of game engines) to create a game with jQuery and Angular with some mixed results. Although it's possible, I suppose it's better to make a game with an actual game engine or at least a framework built for something like that.
 

DenisHero

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I tried Unity and Android Studio,but I done nothing.Needs more studying before actually getting into it.
Tutorials on Youtube should do it.You cant simply code a game only with basic knowledge.
You will be stucked up at coding part,SDK integration and all this stuff.
If you want to make a serious game,learn coding.In case you only want to make a game for fun purposes,use drag and droop no coding required websites.
 

overcast

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Well, yeah that makes sense. I haven't even heard of those two frameworks to be honest, but that's JavaScript for ya. I've tried (independently of game engines) to create a game with jQuery and Angular with some mixed results. Although it's possible, I suppose it's better to make a game with an actual game engine or at least a framework built for something like that.
The only problem with javascript based framework I am seeing is that they may not be a good choice for Android and iOS. I have seen that those two platforms require the framework to have some sort of launcher. And if not having those launchers, it can lead to lack of deployment. So that's the part to cover.
 

Referal

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For me its in between 2 Engine I use or used lol It will be Unity and Blender and an old Free Gaming software which I don't find anymore online anymore as it got removed the software works fine which is odd but those are favorite 2-3 different game engines I use for developing games.
 
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