SashaS
Active Member
- Joined
- Jun 5, 2017
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Depends, but a mix of a bit of both is usually the best solution. I think the formula that most good games follow is keep the difficulty high at the beginning, then make it more and more fun and relaxed as the player progresses and becomes more powerful, then hit them with that wall of difficulty and make them repeat that process until they are as powerful as they can be and you'll get that feeling of having conquered your opponent and achieved your goal. Similar to how Terraria works in terms of progress. Or the GTA series for that matter. Too much difficulty becomes tedious and ultimately frustrating, no fun in that. But of course fun can only come with *some* difficulty.