Kaitara
Active Member
- Joined
- Oct 24, 2015
- Messages
- 45
- Reaction score
- 7
It's no secret the MMO genre has been struggling the past several years. None of them are doing as well as we saw WoW at its peak sell, and many on the net are saying that the MMO is basically dead. Community mindset is suffering with the onset of mobile games and their promotion of the feeling of instant gratification. Some prefer certain payment models over others, and there are so many online multiplayer games now it's hard to pick an MMO out of the huge crowd of otherwise-multiplayer games.
So imagine you were going to try to "revive" the genre with your own MMO - what would it be like? What would you base it around - an existing franchise, or a new one? What subscription model would you put in place, and what kind of playerbase would you try to attract? I know it's a lot to think about but I bet there are people around here who have thought about this before.
So imagine you were going to try to "revive" the genre with your own MMO - what would it be like? What would you base it around - an existing franchise, or a new one? What subscription model would you put in place, and what kind of playerbase would you try to attract? I know it's a lot to think about but I bet there are people around here who have thought about this before.