Hidden308
Well-Known Member
- Joined
- Feb 27, 2012
- Messages
- 1,471
- Reaction score
- 31
Okay, I promised a full on review, but won't be able to give you that since I realized..it was only a beta I played. Once the full game is released I will be able to give a full review of the game. For now I will be talking about what I liked and did not like in a more brief manner.
I did not take and screenshots or videos of this because there are plenty of others out there that did that and they would be just like mine. Now reviews, are not just like mine, so I feel like I need to give my side of the story.
I will be listing the top three positives and negatives and briefly going over them in this analysis.
Positives:
3. Have you ever wanted random group events with dozens of people? Well here you go.
Finally, from the beginning of the an MMORPG you can run out of your zone and randomly get into random events to battle bosses that will kick your ass. Yes, they will kick your ass if you don't have enough people attacking and reviving. They are truly a challenge to even the best of the best. No groups. Just random.
2. Combat is more than combat; it's a challenge.
While people are getting down on the combat, is it very difficult indeed. People seem to complain about it by just watching the videos, but they haven't experienced it. The combat in Guild Wars 2 is a truly different feeling from playing and watching. With the acrobatic moves you can do with running and dodging, you would surprised by the difficulty, especially on higher mobs.
1. I can do whatever I want, wherever I want, whenever I want.
From the very start you are allowed to go wherever you want and do whatever you want. Whether you want to do tasks, skill point tasks, or random events all day long, go ahead and you will be able to get the same amount of experience. Take a left, take a right. Encounter two entirely different regions with entirely different dynamic events. Take a shot at world vs world and get stuck in the excitement for days. There was SO much to do in the 60 hours that I could hardly get to 5% of it.
Negatives
3. WvWvW Queue? Oh no, not World of Warcraft.
Hopefully, we can just HOPE, that during the Guild Wars 2 launch there won't be any more 20 minute queue time waits for WvWvW combat. It's quite addictive to get into and the wait is atrocious.
2. Ranger pets need serious improvement.
I have never played with pets so buggy before. When I attack, my pet should attack. But only about 80% of the time it did. Pets also seem to die way too easily which needs to be fixed. Another common bug was when I try to revive my pet, it runs away from me. Yes..my pet is still "alive" when it's dead. Weird, right? If this is not fixed by launch I am seriously considering not playing the ranger like I wanted to as my main class.
1. It's in the works.
Of course it's going to be buggy as it was the first beta for pre-purchasers, what can you expect? It's still got a ways to go and I am sure ArenaNet will get it right. My greatest fear as of now is that ranger pets will not get fixed. Please fix them ArenaNet. Please. All former WoW hunters are needing this to be fixed!
Yep, I said it was going to be brief. I didn't have much time to write and I will be doing a much longer review at launch. As for my thoughts on classes, I only played the thief to level 10, elementalist to 17, and ranger to 10. I found that the elementalist takes a lot more skill than the other two (in my opinion). The ranger is quite fun and something I want to play as my main at launch, but if pets are not fixed, I may go against it.
Thoughts?
I did not take and screenshots or videos of this because there are plenty of others out there that did that and they would be just like mine. Now reviews, are not just like mine, so I feel like I need to give my side of the story.
I will be listing the top three positives and negatives and briefly going over them in this analysis.
Positives:
3. Have you ever wanted random group events with dozens of people? Well here you go.
Finally, from the beginning of the an MMORPG you can run out of your zone and randomly get into random events to battle bosses that will kick your ass. Yes, they will kick your ass if you don't have enough people attacking and reviving. They are truly a challenge to even the best of the best. No groups. Just random.
2. Combat is more than combat; it's a challenge.
While people are getting down on the combat, is it very difficult indeed. People seem to complain about it by just watching the videos, but they haven't experienced it. The combat in Guild Wars 2 is a truly different feeling from playing and watching. With the acrobatic moves you can do with running and dodging, you would surprised by the difficulty, especially on higher mobs.
1. I can do whatever I want, wherever I want, whenever I want.
From the very start you are allowed to go wherever you want and do whatever you want. Whether you want to do tasks, skill point tasks, or random events all day long, go ahead and you will be able to get the same amount of experience. Take a left, take a right. Encounter two entirely different regions with entirely different dynamic events. Take a shot at world vs world and get stuck in the excitement for days. There was SO much to do in the 60 hours that I could hardly get to 5% of it.
Negatives
3. WvWvW Queue? Oh no, not World of Warcraft.
Hopefully, we can just HOPE, that during the Guild Wars 2 launch there won't be any more 20 minute queue time waits for WvWvW combat. It's quite addictive to get into and the wait is atrocious.
2. Ranger pets need serious improvement.
I have never played with pets so buggy before. When I attack, my pet should attack. But only about 80% of the time it did. Pets also seem to die way too easily which needs to be fixed. Another common bug was when I try to revive my pet, it runs away from me. Yes..my pet is still "alive" when it's dead. Weird, right? If this is not fixed by launch I am seriously considering not playing the ranger like I wanted to as my main class.
1. It's in the works.
Of course it's going to be buggy as it was the first beta for pre-purchasers, what can you expect? It's still got a ways to go and I am sure ArenaNet will get it right. My greatest fear as of now is that ranger pets will not get fixed. Please fix them ArenaNet. Please. All former WoW hunters are needing this to be fixed!
Yep, I said it was going to be brief. I didn't have much time to write and I will be doing a much longer review at launch. As for my thoughts on classes, I only played the thief to level 10, elementalist to 17, and ranger to 10. I found that the elementalist takes a lot more skill than the other two (in my opinion). The ranger is quite fun and something I want to play as my main at launch, but if pets are not fixed, I may go against it.
Thoughts?