fjellse
Active Member
- Joined
- Dec 8, 2014
- Messages
- 8
- Reaction score
- 1
I hadn't played since early Cataclysm, so I was really apprehensive to dip my toes into the game again. Character development felt like it had become very bloated back then, and each successive expansion felt more and more linear, with less freedom to explore and choose. Things I loved about the classic game.
Warlords left me awestruck with its changes, as simple as they are.
There is a reason to explore again. While they give you a breadcrumb quests to move through a zone, it's a very rewarding to go off the trail. Nooks and crannies of the zones have their own quests and stories that unfold before you. There is random, rare monsters that give great loot.
I love what they have done with skills as well. The original game, from what I remember, had about 40 skills per class. By Mists of Pandaria, each class had around 80. That's absurd.
They have now consolidated skills, keeping and combining the most interesting. It's down to about 50 per class.
The game is moving in a great direction again, I think. I'm cautiously optimistic about its future.
What have your experiences been so far?
Warlords left me awestruck with its changes, as simple as they are.
There is a reason to explore again. While they give you a breadcrumb quests to move through a zone, it's a very rewarding to go off the trail. Nooks and crannies of the zones have their own quests and stories that unfold before you. There is random, rare monsters that give great loot.
I love what they have done with skills as well. The original game, from what I remember, had about 40 skills per class. By Mists of Pandaria, each class had around 80. That's absurd.
They have now consolidated skills, keeping and combining the most interesting. It's down to about 50 per class.
The game is moving in a great direction again, I think. I'm cautiously optimistic about its future.
What have your experiences been so far?