- Joined
- Mar 23, 2016
- Messages
- 165
- Reaction score
- 29
TL;DR: EN must adapt to the shift in how gaming communities are created and managed.
LPT: Just because the community has a different name does not mean it's better!
Endless Networks, or Axiom Gaming, or Game Rebels(?) or ASG, or whatever you wish to call it; is failing. It's numbers have dwindled, and its servers have failed. Perhaps its most resounding achievement; Clone Wars, is a joke, with this weekends all time high of 12.7 people (/s). Who can we look to blame? The Founders? For having no reason to hurt the community they created, it must be them! The players? The people who literally have free will and can decide if they are bored, man, has to be them. Or the staff? Humans beings who make mistakes and dedicate into solving problems in a 12 year old game, obviously it's them.
The point is, EN isn't failing because of them, but is failing because of outdated tactics in hosting players and giving them the experience that they'll crave to come back for. EN has managed to lose that thrill of coming online to see what's going on. We must recreate that, the answer isn't if, but how and when? To answer that here's less text and more fun;
@Disco Turtle joins CW, finding it empty, however, he sees there's a Teamspeak and decides to join it! Pain entering, he finds 12 players in locked channels, playing ARMA III and HOI4. Solution?
Thanks for reading (Or in half of your cases skimmed over) -Miles
I apologize for the grammatical errors, I'm tired <3
Also I love you @Matt
LPT: Just because the community has a different name does not mean it's better!
Endless Networks, or Axiom Gaming, or Game Rebels(?) or ASG, or whatever you wish to call it; is failing. It's numbers have dwindled, and its servers have failed. Perhaps its most resounding achievement; Clone Wars, is a joke, with this weekends all time high of 12.7 people (/s). Who can we look to blame? The Founders? For having no reason to hurt the community they created, it must be them! The players? The people who literally have free will and can decide if they are bored, man, has to be them. Or the staff? Humans beings who make mistakes and dedicate into solving problems in a 12 year old game, obviously it's them.
The point is, EN isn't failing because of them, but is failing because of outdated tactics in hosting players and giving them the experience that they'll crave to come back for. EN has managed to lose that thrill of coming online to see what's going on. We must recreate that, the answer isn't if, but how and when? To answer that here's less text and more fun;
@Disco Turtle joins CW, finding it empty, however, he sees there's a Teamspeak and decides to join it! Pain entering, he finds 12 players in locked channels, playing ARMA III and HOI4. Solution?
- Open and support more games outside of GMod (Good luck @Gray & @Scotty )
- Have incentives to play said games, advertise and support those games and the players who play them, there are huge, untapped communities waiting to be abused-- I mean supported.
- Thrall knows @zdeathclock owns a community who NETWORK and are open to accepting new servers of any shape of size. He welcomes you, gives you a tag and a pat on the back, and exclaims "Welcome to EN!"
- After demanding for Hogwart RP--- I mean asking @Jordan to help him, he rotates said server a few times, trying prop hunt and TTT until he'd finds what he's looking for.
Thanks for reading (Or in half of your cases skimmed over) -Miles
I apologize for the grammatical errors, I'm tired <3
Also I love you @Matt