SeanP
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- Joined
- Jul 20, 2017
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Despite the continued success of console and PC gaming, F2P apps on mobile platforms have been outperforming traditional gaming by a wide margin. The success of Pokemon Go is well documented, and recently, Fire Emblem Heroes, a "gacha" F2P title, is now reportedly making 500 million USD a day.
What is the business motivation for video companies to remain traditional? Game of War and Clash of Clans have both been remarkable financial successes, and the cost of making these games is nothing close to the budget required for AAA titles.
We'd be foolish to assume the market for traditional gaming will ever disappear forever, but the cynic in me fears that some video game companies will inevitably chase the money there is to be had in the "casual" phone market.
What is the business motivation for video companies to remain traditional? Game of War and Clash of Clans have both been remarkable financial successes, and the cost of making these games is nothing close to the budget required for AAA titles.
We'd be foolish to assume the market for traditional gaming will ever disappear forever, but the cynic in me fears that some video game companies will inevitably chase the money there is to be had in the "casual" phone market.