Let me tell you the tale of Comcept.
Comcept was a conceptually (heh) great company founded by Keiji Inafune, formally known as Mega Man's creator (he isn't the real creator, but most people associate Mega Man to him, so...). He left Capcom after one of his projects, Mega Man Legends 3, was cancelled and so he decided to make things in his own way. Mega Man hadn't been around much in the past years, so that sounded like good news: either Capcom would have reacted and released the unfinished games (spoiler: they actually cancelled all of the other projects still in the works), or Comcept would have pomped out a spiritual successor and, eventually, he could have even bought the rights to Mega Man! Let's wait and see what happens.
They made a couple of pretty promising games, Ninja Gaiden Z and Soul Sacrifice. Then, in 2013, they open up a Kickstarter for their next project, Mighty no.9 (rings a bell, right?). The response from the sleeping Mega Man community was mindblowing: reawakened by nostalgia, the game managed to raise over 4 million dollars in the month given to the fundraising campaign. All we had was a screenshot, some sketches and a boatload of stretch goals. So many stretch goals. It's funny to think we're yet to see the PSVita and 3DS version after four damn years, but...back to the story.
So, they raised all this money with no guarantees, but that's Inafune we're talking about, right? We trust him. He even had an all-stars team made up of almost the entire team that worked on the original Mega Man games, including composers and designers. There is no way things can go wrong. Or...that's what we thought.
Fast-forward three years later. After uncountable delays, the game is released in disastrous conditions. Full of bugs and constantly crashing (even during an official stream), the game itself wasn't half as good as everyone expected. Even the graphics were much different from what was shown from the original artwork, but that was to be expected...if you forget the insane fundings, that is. I'm pretty sure the backers didn't, though. To describe the whole game with a single adjective, I'd go with "unfinished". No more, no less.
In a nutshell: it was a disaster. They apologized and they're still (supposedly) developing the two expected versions left, but I'm not very confident about their release. Plus, if the game's such a mess on consoles and PC, I'm having a hard time even imagining what it will look like on freaking handheld consoles.
It was one big slip, but maybe they can recover from it. I still had some faith left.
...And then they proceeded to go with a second Kickstarter campaign for a game similar to Mighty no.9, Red Ash. You probably haven't heard about this one, and that's for the best. The campaign was started before Mighty no.9 was even released, after all the controversies that surrounded the game. Predictably, the campaign failed, but they still managed to raise half a million dollars, somehow. The whole thing was handled terribly: for instance, in order to get the full version of the game you had to back a minimum of 80$. Insanity. Then, a shady Chinese game company, Fuze, decided to finance the game. That goes against Kickstarter's guidelines, but they still decided to keep the money and address it to additional stretch goals...without revealing what they were. I don't know if they got refunded, but I bet not.
The project is still in the dark. It's been two years without any news, but...the good news is that the anime they promised is still getting done. By another company, of course.
Fortunately, the company has now been acquired by Level-5 (a much more reputable company), so hopefully things will change. But I dare you to find another company half as bad as this one, I double dare you.
Sorry about the huge wall of text, but everyone needs to know how ridiculous this whole story was.
TL;DR: Comcept raised 4M$ in a Kickstarter campaign and released a game that isn't worth a quarter of that. They then proceeded to start a second campaign, they found a software house willing to finance it and still tried to keep the backers' money.