AndrewG
Active Member
- Joined
- Jul 27, 2017
- Messages
- 17
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10 years ago, anyone wanting to enter the game industry would have to have an entire team behind them. But now, as can be seen by the countless shitty Kickstarter campaigns, anyone living in their parents basement can make a game. Is this really good for the gaming industry or is quantity intruding on quality?
The massive increase in indie games, in my opinion, has lowered the standard for game development. The expectation on larger companies to constantly release new games, at the speed that indie developers do, has had an overall negative impact upon the final outcome. Steam Greenlight is a prime example. So many of these games implement "Early Access Beta" or are at the "Pre-Pre Alpha v0.01" stages. The short term benefit of having something to show for your work is quickly counteracted by the extremely limited gameplay offered.
What are your thoughts? I like to keep an open mind but from what I've seen so far the games coming out of the indie industry are mediocre at best.
The massive increase in indie games, in my opinion, has lowered the standard for game development. The expectation on larger companies to constantly release new games, at the speed that indie developers do, has had an overall negative impact upon the final outcome. Steam Greenlight is a prime example. So many of these games implement "Early Access Beta" or are at the "Pre-Pre Alpha v0.01" stages. The short term benefit of having something to show for your work is quickly counteracted by the extremely limited gameplay offered.
What are your thoughts? I like to keep an open mind but from what I've seen so far the games coming out of the indie industry are mediocre at best.