Deathisue
Active Member
- Joined
- Jul 6, 2017
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Urgot a champion who was undervalued before, who was not used very recurrently by his mechanics, appearance and lore, now had his rework, many have been the changes that have been made and are as follows:
Passive: Echoing Flames
Attacking in the direction of one of Urgot's legs causes that leg to fuel flames outward, dealing physical damage to enemies in the cone and putting that leg on cooldown. Consecutive hits within a few seconds of reduced damage.
Q: Corrisive Charge
Fires an explosive charge at the target location, dealing physical damage to nearby enemies and slowing them down.
W: Purge
Urgot shields himself and shoots the nearest enemy, prioritizing enemies that are locked onto and triggering Echoing Flames when possible. While shooting, Urgot walks more slowly, but becomes resistant to incoming slows.
During this time, Urgot can walk over non-champions and can not attack normally.
E: Disdain
Urgot charges in a direction. If he runs into an enemy champion, he will stop, grabbing and throwing them at the other side of him - damaging and locking onto them.
Non-champions trampled during Urgot's charge take the same damage and are knocked aside.
A: Fear Beyond Dead
Urgot fires a hexdrill beacon that impales the first enemy champion struck, locking onto them, dealing physical damage and slowing them.
Urgot may re-cast Fear Beyond Death to suppress the target, slowly reeling them in and - when they reach him - executing them. During the re-cast, they are untargetable, and this effect can only be ended by killing Urgot.
If Urgot successfully executes an enemy, he has terrifies all nearby enemies.
These are all changes to their abilities and what you think, did you like it?, will be this time porpular ?, I want to know your opinion.